Struct AVStereo3D

#[repr(C)]
pub struct AVStereo3D { pub type_: u32, pub flags: i32, pub view: u32, pub primary_eye: u32, pub baseline: u32, pub horizontal_disparity_adjustment: AVRational, pub horizontal_field_of_view: AVRational, }
Expand description

Stereo 3D type: this structure describes how two videos are packed within a single video surface, with additional information as needed.

@note The struct must be allocated with av_stereo3d_alloc() and its size is not a part of the public ABI.

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§type_: u32

How views are packed within the video.

§flags: i32

Additional information about the frame packing.

§view: u32

Determines which views are packed.

§primary_eye: u32

Which eye is the primary eye when rendering in 2D.

§baseline: u32

The distance between the centres of the lenses of the camera system, in micrometers. Zero if unset.

§horizontal_disparity_adjustment: AVRational

Relative shift of the left and right images, which changes the zero parallax plane. Range is -1.0 to 1.0. Zero if unset.

§horizontal_field_of_view: AVRational

Horizontal field of view, in degrees. Zero if unset.

Trait Implementations§

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impl Clone for AVStereo3D

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fn clone(&self) -> AVStereo3D

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AVStereo3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Copy for AVStereo3D

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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